![]() Merged Region Size = 20 Max Edge Length = 10 Max Edge Error = 1.3 Shape Build Mask = ff Terrain Detail = 100Įnable Culling = On Culling Info Layer = pedestrianInfoLayerĬulling Info Layer Channels = 1 Min Region Size = 15 The values which are written bold, are values which are different to the default values of the dialog. In this dialog you should set the following Values. Once you painted all your pedestrian areas, you should select the existing 'pedestrianNavMesh' object in the Scengegraph panel, if available,Īnd then open the build dialog in the menu 'Create->Navigation Mesh'. The easiest way to create this Nav Mesh, is by using the Info Layer 'pedestrianInfoLayer'. You can use as many Nav Mesh as you want, however for performance reasons, as less as possible should be used. The pedestrian areas are defined with Nav Meshes. Hint: If the Nav Meshes are not shown in the viewport, you can let them show by selecting in the menu 'View->Show->Navigation Meshes'. The creation might take several seconds to minutes, depending on your computer and the scene complexity. Once you set all the settings, press 'Recreate' if the object 'skierNavMesh' was selected before, otherwise press 'Create' and then rename the newly created Nav Mesh to 'skierNavMesh'. Max Climb = 0.9 Slope Limit = 80 Shape Build Mask = 0 Terrain Detail = 50Įnable Culling = On Culling Info Layer = slopeInfoLayer Culling Info Layer Channels = 1f ![]() If the default settings have been changed before, these values must be reset manually. In the dialog you should set the following Values. To do this, first select the existing 'skierNavMesh' object in the Scenegraph panel, if available, and then click in the menu 'Create->Navigation Mesh'. It's easiest to use the 'Build Navigation Mesh Tool' in the GIANTS Editor. The Nav Mesh called 'skierNavMesh' defined where the skiers drive.
0 Comments
Leave a Reply. |